Tank - Enemy Damage prevention
Play some tricks on your enemies and prevent them from attacking your team and even prevent debuffs from landing. Disorient enemies by playing multiple cards at once to make a flashy show.
If your health is below 50% at the end of turn, reduce all enemies' LUK by 7.
AP Cost: 1
All enemies reduce AGI by 2. Restore 30 health to all allies.
Reduce a random enemy's AGI and INT by 7.
AP Cost: 0
The one with the lowest Health in your team moves to the Back Position.
AP Cost: 2
Reduce own maximum health by 15, deal 30 damage to the furthest enemy and gain 1 AP.